Discovery Educational Software
  Discovery Educational Software


La Scatola dei Giochi - Italian vocabulary through picture games

Suitable for use with an interactive whiteboard.

Download free 15-day trial
This package teaches Italian vocabulary in an enjoyable, yet very effective way. It consists of a series of picture games. There are 79 sets of words and pictures included, and instructions are given for creating your own sets. The words are of course heard spoken along with the pictures.

The 79 topics include animals, food and drink, clothes, occupations, leisure activities, travel, household objects, school, numbers, parts of the body, weather, verbs, adjectives, prepositions and many more.

The first four games - Fastfinger, Three in a Row, Matchmaker and Guess what! - are for two people playing against each other, or one person playing against the computer with a choice of three difficulty levels. The user chooses a topic from the 79 offered.

Three in a Row
Three in a Row
Guess what!
Guess what!

The remaining three games - Millionaire, Hangman, and Jigsaw - are for one player only and operate using words selected from any of the 79 sets.

New words
New words

Minimum system requirements: WindowsTM XP or later.

Download 15-day free trial here. (50.5 mb)
Alternatively schools may request this app on a CD-ROM or USB drive.   Click here

Register download £  12.50
Single user CD-ROM £  25.00
Single user USB drive £  27.00
Site licence £125.00

Terms and conditions

These terms and conditions do not affect your statutory rights.

Dispatch of goods:

Goods will normally be dispatched on the day the order is received, or the first working day thereafter. Orders to UK addresses will be sent 2nd class mail. Overseas orders will be sent standard airmail.

Return of goods:

Goods found to be unsuitable may be returned to us within 15 days of purchase. A full refund, less postage costs, will be made.

If there is a problem with any software which cannot be resolved, a full refund will be made.

Discovery Educational Software can in no event be liable for any consequential damages beyond the purchase price.


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Site Licences

Our site licence allows you to copy the software onto a network or onto an unlimited number of free-standing machines, or to make duplicate copies of the CD-ROM / USB drive., all for use within the specified establishment.

It also allows teachers to install the software on home computers for use in connection with the licenced premises.

The prices include one CD-ROM or USB drive.

A copy of the site licence is available on request.

  Postage and Packing (number of items):

    1    2    3 - 9     10+
United Kingdom only £ 2.00 £ 2.50 £  4.00 £  6.00
Rest of Europe £ 3.50 £ 5.00 £  7.00 £10.00
Outside Europe £ 5.50 £ 7.00 £10.00 £15.00


How to order

Click "Buy" next to the chosen title. If you wish to order more than one title, click "Continue shopping" or use your browser's Back button.

When you have finished selecting, click "Basket" or "Checkout".

Complete the Name and Address section and continue to the payment page (See 'How to Pay').

If you are buying a registration code for downloaded software, you must include the serial number of your software download.

If you have asked to pay by invoice, continue until your order is acknowledged.

How to pay

Payment should be made online by Paypal. If you do not have a PayPal account, you can pay as a guest using a credit or debit card.

The Invoice option is available to UK schools and nurseries only. Use the "Additional Information" box if you have an order number.

All other customers must pay for the goods before they are dispatched.



Players choose a letter key on the computer keyboard. Each player starts with 25 points. Every time a picture changes, one point is taken off one of the players' scores and put into a pot 'Per vincere' (to be won). When the pictures match, the first player to press his chosen key wins the points in the pot. The winner of the game is the player to take all 50 points. The speed of the game can be varied to suit different abilities.

Three in a Row

Three in a Row:

Nine pictures are displayed in three rows of three. Players take turns to choose one of the pictures by clicking on the correct word underneath. The object of the game is to have three squares in your own colour across, down or diagonally and, of course, to stop your opponent doing the same.



Eighteen boxes conceal nine pairs of pictures. Players take turns to view the contents of any two boxes by clicking on them. If the two boxes contain matching pictures, that player wins those boxes and has another go. The skill is to remember where the pictures are. When all of the boxes have been won, the player with the most boxes is the winner.

Guess what!

Guess what!:

The nine pictures are put in a random order by the computer. Players take turns to guess which picture is next, typing the word underneath. One point is given for each correct guess, and that picture is not used again. The winner is the player who has the most points when all of the pictures have been guessed. The skill is in remembering the order of the pictures and which ones have already been guessed.



The computer selects pictures at random from the 79 topics. With each picture you are given a choice of four words, all from that topic. Click on the correct word to win the money. Answer all fifteen questions correctly and you will win a million euros (only pretend !).



In this version of the traditional Hangman game, the computer selects words from any of the 79 topics.



Try to guess what the picture is with as few pieces of the puzzle in place as possible.

New words

Learn new words from pictures before you start playing a game. Pointing at a Italian caption brings up a translation of it.